Treasure Room

The party did kill the Wizard at the Treasure room and looted it.
Aramil has a log of the items. They were able to catalog and ID the magic but didn’t count or catalog the gems or coinage.

Linwe found a useful book on Vampires and learned a lot and read it to the group.

They found the stairs go down to a cave with an artificial wall sealing it up. Linwe thought Jaltor may have been possessed when he went down alone and came back.

Sothiliam is alive now and lost a level. Erath is still suffering his drain. Last encounter was 3 Bearded Devils who also summoned a 4th. Aramil killed one outright in round 1. Aramil can deal massive damage with a critical hit.

Traubon saw the Wizard just as the 4th Bearded Devil arrived. Traubon rushed and grappled him and Aramil killed the Wizard with a Critical arrow shot. Jaltor asked what happened to the boy. They forgot. Aramil says there is not much they can do now and they got the magic and pressed on to the Kitchen area to investigate the movement Linwe saw there before.

They moved on to the Kitchen and it’s Storage area where we stopped.

There are about 2.5 hours of daylight left before the Vampires awake at dusk/dark.

NewKeep history recap

Aramil hired 20 Mercenary Archers to settle in NewKeep as militia. they were former Border Scout Archers and he hired them at 4sp/day initially.

He paid them 1/2 in advance & bought them 2000 arrows (200ea) along with 2wks Trail Rations just in case, 200 Torches, 40 pints of oil, 1 wagon with 2 light horses, misc supplies to make them a good core for the garrison of Newkeep.

Also bought 2 more wagons, 4 light horses, 20 man Construction crew, Blacksmith and 2 stable boys for 825gp.

20 Mercenary Archer Scouts wtih 2000 Arrows and Holy Symbols

  • 2wks Trail Rations
  • 200 Torches
  • 40 pints of oil
  • 6 wagons
  • 12 light horses (2 per wagon)

1 Blacksmith and 2 stableboys

1 Mason and 2 apprentices

20 carpenter construction crew for Inn and Tower at least.

Aramil spent approx 1650gp on all the above.

Meeting with Elder Aranda, Constable Malwick and 10 other Elders they decide to:

  • repair/rebuild damaged houses and expand the town and the population partly by settling hirelings and mercenaries here, partly in response to discover of Vampires recently…
  • build barracks for a militia
  • build up the Stable/Inn to accommodate 50 even if 40 are in a common room and let Gerd and Temmet keep/run the Inn
  • build a barracks probably North of Town at the cart/cottage locale so that barracks are near the keep
  • Keep built out to 40sq ft, 4-story tower with good view of center of town
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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