July 19, 2016
Hill Giant Steading lower level continues further

Another giant insect thing rushes the Drow female and Traubon.and kills the Drow with electric eye rays, Traubon survives even though wearing Plate armor.

Party fires on insect.

Insect blasts Traubon to no effect.

Traubon frees himself from tentacles but then falls to ground in a fumble.

Insect can’t finish Traubon, Arimil puts insect away.

Party then enters the room.

Armil can’t ID the religion he suspects is involved in the room decoration.
Sothiliam IDs the altar at the end as magic.
Linwee observes.

Thorbalt attacks Arimil after they both inspect behind the altar at end of the room and started crying but Thorbalt fumbles to the ground.
Arimil pins Thorbalt to the ground.
Traubon attacked the altar and screamed, started to cry and dropped his weapon.

Elentis, Linwee, Sothiliam and Urthal are in the room alive apparently.

July 12, 2016
Hill Giant Steading lower level continues

This may be updated later for more accuracy and better chronology.

Freed 6 Dwarves and ran somewhere and were joined by Thorbald just before an attack by powerful 14+ ft tall giant insect looking thing which the party destroys before moving on.

Another encounter with a powerful enemy attacks Traubon after they pass some rocks.
The party drops it in 1 round.

Barimil detects another insect thing behind them and turns and attacks first. Barimil then gets killed and Jaltor is turned to stone (not the first time this happened…) from one of the insects eye ray attacks.
Insect then kills Thorbald.
Linwee survives a shot of electricity from Insect thing.
Another Insect thing arrives and is attacked by party before its eye rays flame Traubon who then kills it after it fumbles.

The party then clears rocks blocking a door and encounter a fire explosion and a barrier of blades.while Traubon is grapples by Black Tentacles as he orders for light to be cast.

Arimil fires into the darkness.
Traubon rushes through the blades and attacks a black guard.
Apparently there is a Drow party here attacking them, Elentis smites them and kills the guard. A mage is dead from Arimil’s attack or died from the smite follow up.

Drow casts Flamestrike.
Drow fighter hits Traubon for very little damage.
Drow casts a fireball on party.
Traubon kills his attacker.
Urthal heals.
Linwee casts Flamestrike.
Elentis casts light on her mace.

Drow female casts darkness and retreats.

Urthal casts hold fleeing Drow female but she saves.

Traubon tackes the Drow female and she takes dames from him and his spiked armor.

July 5, 2017
Hill Giant Steading lower level

Jaltor collapsed in a room with the Teleport Circle.
Elentis moved to him and collapsed.
Arimil rolled out of room, stood and collapsed.
Urthal passed out.
Arimil came to.
Traubon got a headache and became flush.
They heal up with potions & Elentis spells and go look to destroy the Evil with Tanimerun.
Arimil and Barimil killed 2 Fire Giants before entering another room.

Treasure Room

The party did kill the Wizard at the Treasure room and looted it.
Aramil has a log of the items. They were able to catalog and ID the magic but didn’t count or catalog the gems or coinage.

Linwe found a useful book on Vampires and learned a lot and read it to the group.

They found the stairs go down to a cave with an artificial wall sealing it up. Linwe thought Jaltor may have been possessed when he went down alone and came back.

Sothiliam is alive now and lost a level. Erath is still suffering his drain. Last encounter was 3 Bearded Devils who also summoned a 4th. Aramil killed one outright in round 1. Aramil can deal massive damage with a critical hit.

Traubon saw the Wizard just as the 4th Bearded Devil arrived. Traubon rushed and grappled him and Aramil killed the Wizard with a Critical arrow shot. Jaltor asked what happened to the boy. They forgot. Aramil says there is not much they can do now and they got the magic and pressed on to the Kitchen area to investigate the movement Linwe saw there before.

They moved on to the Kitchen and it’s Storage area where we stopped.

There are about 2.5 hours of daylight left before the Vampires awake at dusk/dark.

NewKeep history recap

Aramil hired 20 Mercenary Archers to settle in NewKeep as militia. they were former Border Scout Archers and he hired them at 4sp/day initially.

He paid them 1/2 in advance & bought them 2000 arrows (200ea) along with 2wks Trail Rations just in case, 200 Torches, 40 pints of oil, 1 wagon with 2 light horses, misc supplies to make them a good core for the garrison of Newkeep.

Also bought 2 more wagons, 4 light horses, 20 man Construction crew, Blacksmith and 2 stable boys for 825gp.

20 Mercenary Archer Scouts wtih 2000 Arrows and Holy Symbols

  • 2wks Trail Rations
  • 200 Torches
  • 40 pints of oil
  • 6 wagons
  • 12 light horses (2 per wagon)

1 Blacksmith and 2 stableboys

1 Mason and 2 apprentices

20 carpenter construction crew for Inn and Tower at least.

Aramil spent approx 1650gp on all the above.

Meeting with Elder Aranda, Constable Malwick and 10 other Elders they decide to:

  • repair/rebuild damaged houses and expand the town and the population partly by settling hirelings and mercenaries here, partly in response to discover of Vampires recently…
  • build barracks for a militia
  • build up the Stable/Inn to accommodate 50 even if 40 are in a common room and let Gerd and Temmet keep/run the Inn
  • build a barracks probably North of Town at the cart/cottage locale so that barracks are near the keep
  • Keep built out to 40sq ft, 4-story tower with good view of center of town
Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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